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1. Eve Tyrannis - Just a planetary POS - in Player Features and Ideas Discussion [original thread]
When I first heard about this expansion I thought wow, they are finally going to let us out of our capsules to settle planets and wage war on them...cool. Now it's here and I don't see the big deal. It's just making a POS out of a planet and we ar...
- by Commander Spectre - at 2010.05.26 23:57:00
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2. EVE Online: Tyrannis Patch Notes - in EVE Information Portal [original thread]
Lol...after playing this game for all these years I have seen lots of these expansions come out and out of all of them how many started up on time? Go on take a wild guess...5? 3? 1?...nope. Not a single one ever has come out on time. So big sur...
- by Commander Spectre - at 2010.05.26 19:36:00
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3. EVE Online: Tyrannis Patch Notes - in EVE Information Portal [original thread]
Originally by: Antony Hegarty Originally by: Commander Spectre -------------------------------------------------------------------------------- It is no longer possible to assign CTRL, SHIFT, ALT, ESC or RETURN as shortcut keys. --...
- by Commander Spectre - at 2010.05.26 16:59:00
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4. EVE Online: Tyrannis Patch Notes - in EVE Information Portal [original thread]
-------------------------------------------------------------------------------- It is no longer possible to assign CTRL, SHIFT, ALT, ESC or RETURN as shortcut keys. -------------------------------------------------------------------------------- ...
- by Commander Spectre - at 2010.05.26 16:17:00
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5. Start with Learning Skills at 4/3 - in Player Features and Ideas Discussion [original thread]
Edited by: Commander Spectre on 25/04/2010 03:26:06
- by Commander Spectre - at 2010.04.25 03:22:00
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6. Skill Queue - Only ment for new players? - in Player Features and Ideas Discussion [original thread]
Originally by: Jerid Verges Edited by: Jerid Verges on 25/04/2010 01:48:20 Be glad that you got 24 hours at all. Seriously. If you want a longer skill queue time just set a long skill. Most skills take a long time to finish anyways. T...
- by Commander Spectre - at 2010.04.25 02:07:00
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7. Skill Queue - Only ment for new players? - in Player Features and Ideas Discussion [original thread]
Edited by: Commander Spectre on 25/04/2010 01:32:55 Edited by: Commander Spectre on 25/04/2010 01:32:21 [quote=darius mclever You got the little finger (24h queue against alarm clocking) and want the whole arm (a longer queue). be happy yo...
- by Commander Spectre - at 2010.04.25 01:30:00
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8. Skill Queue - Only ment for new players? - in Player Features and Ideas Discussion [original thread]
Ok some of you seem to think it should have a limit. Why should it have a limit? If I spend my isk on skillbooks and load up my skill queue tell me how that affects any of you in a negative way? Why does it matter if I never even log into the game...
- by Commander Spectre - at 2010.04.25 01:10:00
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9. Skill Queue - Only ment for new players? - in Player Features and Ideas Discussion [original thread]
Originally by: darius mclever huh? the 24h timer just refers to the starting time. so if you skill would finish at 0200, you can enqueue a new skill without any alarm clocking. that is the problem the skill queue should solve. Well ye...
- by Commander Spectre - at 2010.04.25 01:04:00
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10. Skill Queue - Only ment for new players? - in Player Features and Ideas Discussion [original thread]
After being away for a while I came back to find this new skill queue thing and at first I thought "Cool...about time". But when I try to use it none of my skills (all 250+ of them) will fit into the 24 hour period thus making it pretty much usles...
- by Commander Spectre - at 2010.04.25 00:41:00
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11. Re-opening the issue of color blindness - in Player Features and Ideas Discussion [original thread]
Originally by: Liang Nuren Edited by: Liang Nuren on 21/04/2010 18:27:50 I am mildly color blind, and these are the things that I have trouble with: - Determining whether a module is on - this is greatly exacerbated by mission environm...
- by Commander Spectre - at 2010.04.23 04:32:00
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12. Re-opening the issue of color blindness - in Player Features and Ideas Discussion [original thread]
I happen to be colorblind as well (along with all 4 of my brothers) and with me it's blue/purple and green/brown that look the same to me. There are different degrees of colorblindness with red/green considered to be the worst. The best workaround...
- by Commander Spectre - at 2010.04.22 21:34:00
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13. Nerf the Nerfbat FFS - in Player Features and Ideas Discussion [original thread]
I have been playing EVE for a number of years and it's been fun, for the most part, untill recently. I have been slowly getting more and more angry by all of the incessive nerfs in order to achive the mythical "Balance" that everyone seems to drea...
- by Commander Spectre - at 2008.10.17 11:43:00
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14. ECM system needs an overhaul - in Test Server Feedback [original thread]
Originally by: Murina Edited by: Murina on 17/10/2008 09:46:53 Originally by: Arkady Sadik ECM is not overpowered because Falcons don't do dps Irrelevant argument. Damage is not everything. In small-scale engagements, Falcon...
- by Commander Spectre - at 2008.10.17 10:31:00
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15. ECM system needs an overhaul - in Test Server Feedback [original thread]
ECM was allready nerfed...and nerfed quite well I might add. A long time ago in the revelations patch they nerfed it because any ship could fit a single jammer and had a pretty good chance of jamming you. It wasn't a chance based module back then ...
- by Commander Spectre - at 2008.10.17 05:53:00
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16. Optional Dashboard - in Player Features and Ideas Discussion [original thread]
Well no it would not be third party software. Not software at all really. It was ment to be a feature the Devs could add. Like the settings for graphics in EVE to select a theme color for your windows color. They could just add images you could se...
- by Commander Spectre - at 2008.10.16 17:06:00
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17. S&I UI Improvement Idea Harvesting - in Player Features and Ideas Discussion [original thread]
Ok well I started a thread about the UI but did not seem to get any response from any devs...so I thought maybe I would try here. If this is the wrong place then I'm sorry and you can yell at me :p While this is not for the market, contracts, mis...
- by Commander Spectre - at 2008.10.16 15:20:00
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18. Optional Dashboard - in Player Features and Ideas Discussion [original thread]
Originally by: Elena Morin'staal So, is this possible to make as a player mod, by any chance, or is it A, Impossible, or B, an exploit under EULA? Assuming it was a legal, allowed and non buggy, I'd download this in a second. Well as ...
- by Commander Spectre - at 2008.10.16 14:37:00
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19. Optional Dashboard - in Player Features and Ideas Discussion [original thread]
Well I guess the whole ghost training thing was taking up all the devs time and they couldn't be bothered to look at any ideas...maybe now that they are done with that they can look at my idea and respond. So far player response has been favorable...
- by Commander Spectre - at 2008.10.15 13:20:00
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20. Optional Dashboard - in Player Features and Ideas Discussion [original thread]
/bump
- by Commander Spectre - at 2008.10.14 17:34:00
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